I’ve spent most of my gaming time in Second Life recently, so I haven’t had much to blog about, but I did try the SNES game Castlevania IV for the first time. Are this game and Super Ghouls ‘n’ Ghosts completely ripped off from each other? I’m not sure how two games that seem to have come out at approximately the same time can be so similar. Granted, I don’t know how much of this was set up by their respective precursors, as these are the earliest ones of their type I’ve played– but little things like the level advancement screen and even the rotating level are, no pun intended, eerily alike.
I also picked up Suikoden Tierkreis for the DS last week. So far, I’ve been unhappy with the clumsy way that it’s handled predestination; I expected better out of a Suikoden game. The game seems to want to blame every social ill upon the ruling society’s abstract philosophy instead of the corrupt rulers themselves, and that strikes me as being unlikely as well as out of line with the rest of the series. I don’t like the idea of fate any more than the next person, but historical societies that have believed in predestination were aware that it doesn’t work like that. Even if it turns out that the young naive heroes were all wrong, it’s still a strawman.
Well, we’ll see how it goes– hopefully it’ll improve. I do have high standards for the series that cause me to complain whenever it drops the ball, but in fact, the game is fun so far.
Last but not least, a friend and I are slugging through Donkey Kong Country 2 (SNES) bit by bit. Giant hives of bees, oh my.