Listening to Sasarai play blitzball in the other room, complete with the voice-acted sports commentary, is amusing. It’s kind of strange that, after all that buildup to the blitzball tournament, you can totally lose it, and then everyone just kind of forgets about it and goes on with the plot.
So apparently the blitzball rules aren’t in the FFX instruction manual. I find this surprising– after all, the role of an instruction manual is ostensibly to tell you how to play the game. And it’s not exactly a spoiler that you get to play blitzball; after all, when your hero is a pro mini-game player, you can already bet you’re going to get to play that sport. Back in my day, instruction manuals had everything you’d ever need, from game controls to hint sections in the back to extensive item lists to completely spoilery walkthroughs of most of the game. I feel like most of the manuals I’ve looked at lately have sort of crapped out on their duties.
Is it just me, or are manuals nowadays heading more and more towards being a map of the controller in the way that you’d figure out in three seconds of button-pushing, plus lots of uninformative hinting about things that won’t be revealed until you play the game? Perhaps it’s just the ones I’ve seen, because lately I’ve been buying most of my games used and manual-less, but they seem so skimped-on nowadays that I feel like something precious is lost. Perhaps it’s just that I liked the tactile feel of having a little booklet connecting myself to the abstract and virtual world I was spending so much of my time playing around in.
In other FFX news, well, I find it curious that some people in Spira don’t seem to believe in Sin. It’s one thing not to believe in a deity or demon when they’re just some incorporeal spirit, but it seems pretty odd to cling to skepticism when said entity is actually showing up to physically destroy whole towns.